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V-Ray Course

Man working on 3D rendering software on a desktop computer, representing a V-Ray course.
Edoxi’s 15 hours online V-Ray training will help you gain expertise in world-class visualization, lighting simulation, material application, and work-optimization techniques. We equip you with skills to provide rendering solutions with unmatched photorealism. Our expert-led sessions will help you master material editor workflows, including displacement mapping and texture optimization. We also offer one-to-one sessions to help you understand rendering concepts thoroughly.  You can choose flexible timing options that best suit you. Join us to take your creative works to the next level! 
Course Duration
15 hours
Corporate Days
4 days
Learners Enrolled
60+
Module
14
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Course Rating
4.9
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Mode of Delivery
Online
Certification by

What You'll Learn from the V-Ray Course?

Professional Camera and Scene Setup
Master composition techniques and understand depth of field and frame buffer controls for effective architectural visualisation.
Advanced Lighting Simulation
Explore hybrid setups to achieve natural illumination in architectural scenes and create photorealistic lighting with V-Ray lights and HDRI systems.
Material Development and Texturing
You will master material editor workflows, including displacement mapping and texture optimisation.
Render Optimization Techniques
Learn V-Ray GPU rendering and distributed rendering methods. Gain expertise to optimise your workflow using V-Ray proxy and scene optimisation techniques.
Post-Production and Render Elements
Learn to control your render output with V-Ray frame buffer tools. Implement denoising techniques and prepare render elements for seamless post-processing.
Real-time Visualization Solutions
Utilise V-Ray RT for quick design iterations and client previews and maintain high-quality standards in real-time visualisations.

About Our V-Ray Course

Edoxi’s 15 hours online V-Ray training is designed specifically for architecture and design professionals. Our curriculum combines practical training in V-Ray's rendering engine with industry-standard workflows. We focus on photorealistic visualization, helping learners create stunning architectural renderings and design presentations.

Our expert trainer provides hands-on classes with real-world projects, which enables you to master lighting simulation and material development. We ensure you gain expertise to optimise your workflow using V-Ray proxy and scene optimisation techniques.

V-Ray is a widely used rendering software for computer graphics, visualisation, and 3D Computer-Aided Design (CAD). We provide training in small batch sizes to ensure that you acquire professional-grade visualisation skills. 

Our training opens up various career opportunities in architecture, interior design, automotive design, product design, animation, etc. You can schedule a time that works best for you. Join us to take your first step towards becoming a Rendering Artist. Enrol now! 

V-Ray Course Features

Dedicated Visualization Laboratory

Get access to a specialized rendering lab with professional-grade hardware. You will enjoy optimal V-Ray performance for an enhanced learning experience.

Individual Project Development

Work on a complete interior or exterior visualisation project. You will apply advanced V-Ray techniques in realistic, real-world scenarios.

Small Group Environment

Learn in a personalised setting with a small batch size. One-on-one session options are also available for focused attention.

Industry-Standard Workflow

Master professional workflows used in the architectural visualisation, gaming, and animation industries. Develop skills that align with industry practices.

Who Can Join Edoxi’s V-Ray Course?

Architectural Professionals

Architects aiming to enhance their visualisation skills and add highly detailed and realistic elements using V-Ray.

Interior Design Specialists

Interior designers who want to master advanced rendering techniques.

3D Artists and Visualizers

Visual artists looking to expand their expertise in architectural visualisation.

Game Development Teams

Game developers who want to create highly detailed and realistic environmental assets using VRay.

Animation Professionals

Animators looking to incorporate photorealistic rendering into workflow.

Product Design Teams

Product designers who want to create compelling visualisations of their designs.

V-Ray Course Modules

Module 1: Exterior Night View
  • Chapter 1.1: V-Ray Settings

    • Lesson 1.1.1: Understanding V-Ray Render Settings
    • Lesson 1.1.2: Optimizing Render Quality and Performance
  • Chapter 1.2: The Night Environment

    • Lesson 1.2.1: Creating Realistic Night Scenes
    • Lesson 1.2.2: Adjusting Ambient Lighting
  • Chapter 1.3: V-Ray Lights

    • Lesson 1.3.1: Types of V-Ray Lights for Night Scenes
    • Lesson 1.3.2: Balancing Light Intensity and Shadows
  • Chapter 1. 4: V-Ray Materials (Affect Shadow)

    • Lesson 1.4.1: Material Properties and Shadow Interaction
    • Lesson 1.4.2: Enhancing Realism with Affect Shadow
  • Chapter 1.5: The GI Tab

    • Lesson 1.5.1: Understanding Global Illumination in Night Rendering
    • Lesson 1.5.2: Adjusting GI Settings for Realism
  • Chapter 1.6: Rendering

    • Lesson 1.6.1: Optimizing the Rendering Workflow
    • Lesson 1.6.2: Common Night Rendering Challenges and Solutions
Module 2: Interior Night View
  • Chapter 2.1: V-Ray Settings

    • Lesson 2.1.1: Interior-Specific V-Ray Settings
    • Lesson 2.1.2: Fine-Tuning Quality and Performance
  • Chapter 2.2: The Night Environment

    • Lesson 2.2.1: Achieving Realistic Indoor Night Lighting
    • Lesson 2.2.2: Balancing Warm and Cool Light Sources
  • Chapter 2.3: V-Ray Lights

    • Lesson 2.3.1: Best Practices for Interior Lighting
    • Lesson 2.3.2: Light Placement and Intensity Adjustments
  • Chapter 2.4: V-Ray Materials (Affect Shadow)

    • Lesson 2.4.1: Material Properties in Interior Lighting
    • Lesson 2.4.2: Using Affect Shadow for Depth and Realism
  • Chapter 2.5: The GI Tab

    • Lesson 2.5.1: Global Illumination for Interiors
    • Lesson 2.5.2: Adjusting GI to Enhance the Indoor Atmosphere
  • Chapter 2.6: Rendering

    • Lesson 2.6.1: Rendering High-Quality Interior Night Scenes
    • Lesson 2.6.2: Overcoming Common Rendering Issues
Module 3: Lighting
  • Chapter 3.1: Proper Lighting Workflow

    • Lesson 3.1.1: Lighting Fundamentals in V-Ray
    • Lesson 3.1.2: Best Practices for a Realistic Lighting Workflow
  • Chapter 3.2: Image-Based Lighting HDR

    • Lesson 3.2.1: Understanding HDRI for Lighting
    • Lesson 3.2.2: Using HDRI Maps in V-Ray
  • Chapter 3.3: Daylight System

    • Lesson 3.3.1: Setting Up a Daylight System
    • Lesson 3.3.2: Adjusting Sun and Sky for Realism
  • Chapter 3.4: Light Typologies and Uses

    • Lesson 3.4.1: Different Types of Lights in V-Ray
    • Lesson 3.4.2: Selecting the Right Light for Each Scenario
  • Chapter 3.5: Physically Accurate Lighting

    • Lesson 3.5.1: Understanding Physical Light Behaviors
    • Lesson 3.5.2: Achieving Photorealistic Results
  • Chapter 3.6: Specialized V-Ray Lights

    • Lesson 3.6.1: The Dome Light and Its Uses
    • Lesson 3.6.2: The Mesh Light and Its Applications
    • Lesson 3.6.3: The Disc Light for Controlled Illumination
    • Lesson 3.6.4: The V-Ray IES Light for Realistic Fixtures
    • Lesson 3.6.5: The V-Ray Ambient Light for Soft Global Illumination
Module 4: V-Ray Physical Camera/ VFB
  • Chapter 4.1: Basics of Physical Cameras

    • Lesson 4.1.1: Understanding the V-Ray Physical Camera
    • Lesson 4.1.2: Camera Calibration for Realism
  • Chapter 4.2: Exposure vs Shutter vs ISO

    • Lesson 4.2.1: The Relationship Between Exposure, Shutter Speed, and ISO
    • Lesson 4.2.2: Achieving Proper Exposure in Renders
  • Chapter 4.3: Camera Controls

    • Lesson 4.3.1: Using Depth of Field for Focus Effects
    • Lesson 4.3.2: Motion Blur for Realistic Movement
  • Chapter 4.4: V-Ray Frame Buffer for Post

    • Lesson 4.4.1: Introduction to V-Ray Frame Buffer (VFB)
    • Lesson 4.4.2: Using VFB for Post-Processing Adjustments
Module 5: In-Depth Global Illumination
  • Chapter 5.1: GI Engines Demystified

    • Lesson 5.1.1: Overview of GI Engines in V-Ray
    • Lesson 5.1.2: Choosing the Right GI Engine
  • Chapter 5.2: Bounces - Primary/Secondary

    • Lesson 5.2.1: How Primary and Secondary Bounces Affect Lighting
    • Lesson 5.2.2: Adjusting Bounce Settings for Realism
  • Chapter 5.3: GI Techniques

    • Lesson 5.3.1: Brute-Force Method Explained
    • Lesson 5.3.2: Understanding Irradiance Maps
    • Lesson 5.3.3: Light Cache for Efficient Rendering
  • Chapter 5.4: Best Uses of GI Techniques

    • Lesson 5.4.1: When to Use Each GI Method
    • Lesson 5.4.2: Optimizing GI for Performance and Quality
Module 6: Image Sampling
  • Chapter 6.1: Anti-Aliasing Theory

    • Lesson 6.1.1: Understanding Aliasing in Renders
    • Lesson 6.1.2: Reducing Aliasing Through Proper Sampling
  • Chapter 6.2: Sampling Methods

    • Lesson 6.2.1: Fixed vs Adaptive Sampling
    • Lesson 6.2.2: Adaptive DMC and Subdivision Explained
  • Chapter 6.3: Controlling Noise and Filtering

    • Lesson 6.3.1: Color and Noise Threshold Adjustments
    • Lesson 6.3.2: Using Filters for Cleaner Renders
Module 7: V-Ray Materials
  • Chapter 7.1: Materials Physics

    • Lesson 7.1.1: Understanding Real-World Material Properties
    • Lesson 7.1.2: Simulating Material Behavior in V-Ray
  • Chapter 7.2: Material Creation Workflow

    • Lesson 7.2.1: Steps for Creating High-Quality Materials
    • Lesson 7.2.2: Optimizing Materials for Performance
  • Chapter 7.3: Advanced Material Techniques

    • Lesson 7.3.1: Using Dirt Material for Realism
    • Lesson 7.3.2: Complex Material Creation in V-Ray
    • Lesson 7.3.3: Bump Mapping vs Normal Mapping vs Displacement
    • Lesson 7.3.4: Advanced Shaders and Real-World Applications
Module 8: V-Ray Render Elements
  • Chapter 8.1: Using Render Elements

    • Lesson 8.1.1: Understanding Render Elements in V-Ray
    • Lesson 8.1.2: Managing Render Passes for Compositing
  • Chapter 8.2: Render Elements and Compositing

    • Lesson 8.2.1: Render Elements Math
    • Lesson 8.2.2: Best Practices for Light Control and Post-Processing
  • Chapter 8.3: Managing Render Output

    • Lesson 8.3.1: Saving and Managing Render Elements (8/16/32 Bit)
    • Lesson 8.3.2: Exporting to Photoshop for Final Adjustments
Module 9: Advanced Rendering Techniques
  • Chapter 9.1: Using V-Ray Proxies

    • Lesson 9.1.1: Understanding V-Ray Proxies
    • Lesson 9.1.2: Optimizing Scene Performance with Proxies
  • Chapter 9.2: V-Ray Scenes

    • Lesson 9.2.1: What Are V-Ray Scenes?
    • Lesson 9.2.2: Exporting and Importing V-Ray Scenes
  • Chapter 9.3: V-Ray Clipper

    • Lesson 9.3.1: Introduction to V-Ray Clipper
    • Lesson 9.3.2: Cutting Geometry for Interior and Exterior Views
Module 10: Animation Techniques
  • Chapter 10.1: Managing Animations

    • Lesson 10.1.1: Setting Up Animation Workflows in V-Ray
    • Lesson 10.1.2: Render Optimization for Animated Scenes
  • Chapter 10.2: Scenes with Static Objects

    • Lesson 10.2.1: Rendering Static Scenes Efficiently
    • Lesson 10.2.2: Global Illumination Optimization for Static Scenes
  • Chapter 10.3: Scenes with Moving Objects

    • Lesson 10.3.1: Handling Moving Objects in Animations
    • Lesson 10.3.2: Motion Blur and Frame Interpolation
Module 11: Advanced Optical, Lighting, and Environment Effects
  • Chapter 11.1: DOF (In Camera and Post)

    • Lesson 11.1.1: Depth of Field in V-Ray Camera Settings
    • Lesson 11.1.2: Adding DOF in Post-Processing
  • Chapter 11.2: Motion Blur (Camera and Post)

    • Lesson 11.2.1: Camera-Based Motion Blur
    • Lesson 11.2.2: Motion Blur Adjustments in Post
  • Chapter 11.3: Dispersion, Glare, and Bloom

    • Lesson 11.3.1: Simulating Light Dispersion Effects
    • Lesson 11.3.2: Adding Glare and Bloom for Realism
  • Chapter 11.4: Volume Light and Caustics

    • Lesson 11.4.1: Creating Atmospheric Volume Light Effects
    • Lesson 11.4.2: Simulating Caustics for Water and Glass
  • Chapter 11.5: V-Ray Environment Fog

    • Lesson 11.5.1: Introduction to V-Ray Environment Fog
    • Lesson 11.5.2: Adjusting Fog Density and Color
Module 12: V-Ray Hands-on Examples
  • Chapter 12.1: Exterior Rendering

    • Lesson 12.1.1: Exterior Rendering VXL 201
    • Lesson 12.1.2: Advanced Exterior Rendering 202
  • Chapter 12.2: Interior Rendering

    • Lesson 12.2.1: Interior Day Rendering 203
    • Lesson 12.2.2: Interior Night Rendering 204
  • Chapter 12.3: Day and Night Render Combinations

    • Lesson 12.3.1: Exterior Day and Night Rendering 211
    • Lesson 12.3.2: Interior Day and Night Rendering 212
  • Chapter 12.4: Dynamic Geometry Rendering

    • Lesson 12.4.1: Rendering Exterior Dynamic Geometry 213
Module 13: Rendering Pipeline
  • Chapter 13.1: Network Rendering

    • Lesson 13.1.1: Introduction to Network Rendering in V-Ray
    • Lesson 13.1.2: Setting Up a Network Rendering System
  • Chapter 13.2: Distributed Rendering

    • Lesson 13.2.1: Understanding Distributed Rendering
    • Lesson 13.2.2: Optimizing Rendering Performance Across Multiple Machines
  • Chapter 13.3: CPU and GPU - V-Ray RT

    • Lesson 13.3.1: Differences Between CPU and GPU Rendering
    • Lesson 13.3.2: Using V-Ray RT for Interactive Rendering
  • Chapter 13.4: Managing Projects

    • Lesson 13.4.1: Efficient File and Asset Management
    • Lesson 13.4.2: Best Practices for Large-Scale Rendering Projects
Module 14: Recommendations
  • Chapter 14.1: Tips and Tricks

    • Lesson 14.1.1: Performance Optimization for Faster Renders
    • Lesson 14.1.2: Common Mistakes and How to Avoid Them
  • Chapter 14.2: V-Ray Scripts and Plugins

    • Lesson 14.2.1: Essential V-Ray Scripts for Workflow Efficiency
    • Lesson 14.2.2: Useful Plugins for Enhancing V-Ray Features

Download V-Ray Course Brochure

Real-World Projects in the V-Ray Course

During Edoxi’s V-Ray course, you will complete a full interior or exterior visualisation project using advanced V-Ray techniques for photorealistic rendering. The project involves:

Projects

  • Composition and Camera Setup

    Learn to frame your scene professionally using V-Ray camera tools to achieve a strong visual impact.

  • Simulating Realistic Lighting Conditions

    Create natural and artificial lighting environments using V-Ray lights and HDRI setups to enhance the realism.

  • Applying Various Materials and Textures

    Develop and apply high-quality materials, including reflective, transparent, and textured surfaces, to add depth and realism.

  • Optimising the Rendering Process

    Implement rendering optimisation techniques such as GPU acceleration, scene clean-up, and V-Ray proxies to speed up output.

  • Preparing Render Elements for Post-Processing

    Break down your render into elements like shadows, reflections, and lighting layers to enhance control and flexibility.

V-Ray Course Outcome and Career Opportunities

V-Ray is compatible with multiple 3D software, including Maya, 3D Studio Max, Blender, Rhinoceros 3D, and SketchUp. V-Ray Training opens up various career opportunities in diverse industries. Here are a few key outcomes of our V-Ray Course;

Course Outcome Image
Gain a comprehensive understanding of V-Ray's features, including lighting, rendering, and material creation.
Learn to work on both interior and exterior projects, gaining expertise in creating photorealistic visualizations
Gain skills to create photorealistic images with advanced rendering techniques.
Enhance your career prospects in architectural visualization, product rendering, interior design, and other fields.
Gain the ability to create a wide range of complex and realistic V-Ray materials (e.g., metals, glass, wood, fabrics, plastics).
Enhance your employability in fields such as architectural visualisation, 3D modelling, interior design, product design, visual effects (VFX), and game development.

Job Roles You Can Pursue After the V-Ray Course

  • 3D Artist
  • Architectural Assistant
  • Visualization Associate
  • Visualization Specialist
  • Rendering Artist
  • Creative Director
  • Visualization Department Head

V-Ray Training Options

Live Online Training

  • 15-hour online V-Ray Training

  • Flexible timing options

  • Real-time instructor interaction

  • Access to recorded sessions

  • Virtual demonstration of techniques

  • Remote project guidance and feedback

Corporate Training

  • 4-day intensive program

  • Customizable training schedule

  • Team-focused learning approach

  • Tailored content for company projects

  • Training will be delivered at a selected hotel, client premises, or Edoxi

Do You Want a Customised Training for V-Ray?

Get expert assistance in getting your V-Ray Course customised!

How To Get V-Ray Certified?

Here’s a four-step guide to becoming a certified V-Ray professional.

Do You Want to be a Certified Professional in V-Ray?

Join Edoxi’s V-Ray Course

Why Choose Edoxi for V-Ray Training?

Here's why you should choose Edoxi’s V-Ray Course

Professional Laboratory

We provide a visualization facility with professional hardware for optimal V-Ray training.

Flexible Timing Schedule

You can choose convenient time slots for one-to-one online training.

Experienced Trainers

You will receive training from trainers with extensive experience in design and rendering.

Certification of Completion

Upon completing the 15-hour training, you will receive Edoxi’s certification of completion, validating your newfound knowledge and skills in VRay.

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Edoxi is Recommended by 95% of our Students

Meet Our Mentor

Our mentors are leaders and experts in their fields. They can challenge and guide you on your road to success!

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Ghanashyambhai Bhagvanbhai Vaghani

Ghanashyambhai Bhagvanbhai Vaghani is a Graphic & 3D Visualization Trainer with over 15 years of training experience. His expertise spans multiple disciplines, including interior design, graphic design, 3Ds Max and UI/UX development. Ghanashyambhai is an Adobe Creative Suite Specialist with expertise in Photoshop, Illustrator, InDesign, Premiere Pro, After Effects, and Blender. He is also a highly sought-after corporate trainer with exceptional skills in digital content creation and architectural visualization. During his career, he has guided over 5,000 students through professional design education.

He holds a Diploma in Animation and Visual Effects from Frameboxx India and has served as faculty at prestigious institutions, including IIFT and IDT India. His experience with E Train India has further refined his ability to deliver effective technical training. Ghanashyambhai employs a practical, project-based teaching methodology. His approach combines technical training with real-world applications.

Locations Where Edoxi Offers V-Ray Course

Here is the list of other major locations where Edoxi offers V-Ray Course

FAQ

What are the prerequisites for joining Edoxi’s V-Ray Course?
To join Edoxi’s V-Ray Course you will need a basic knowledge of 3D modelling software such as 3ds Max, Maya, or SketchUp is mandatory for this course.
Which is better, V-Ray or Corona?
If you're new to rendering or focused on simpler projects, Corona offers an accessible entry point with its user-friendly interface. V-Ray is ideal for complex, professional work requiring maximum control and flexibility.
How challenging is V-Ray to learn?
While V-Ray has a steeper learning curve, our structured curriculum and personalized guidance ensure you can master its features effectively.
How does V-Ray compare to other rendering applications like Lumion, Enscape, and Corona?
V-Ray requires more rendering time compared to real-time engines but delivers superior photorealistic results, making it the preferred choice for professional architectural visualization.
How can we achieve photorealistic renders?
Creating realistic renders requires careful attention to lighting, materials, and 3D model details. Our course focuses on developing your eye for realism while teaching the technical skills to achieve it in V-Ray.